View the definitions for each trait and all the Minis that have them.
AoEStrong vs Squad units.
AmbushDouble damage when attacking from Stealth.
Armored50% Physical damage reduction.
Attack RootAttack roots enemies, immobilising them.
Attack StunAttack stuns enemies.
Blast WaveWhile in play, replaces this Mini in your deck with the Blast Wave spell: Burn and knock back enemies near allied buildings.
BloodlustBloodlusted units gain +33% movement and attack speed.
BombardAttacks ground enemies only.
BramblesEnemies are Rooted for 3 seconds when first approaching this Mini.
BrazeAttach to the nearest allied Tower or Base, shielding it.
CannibalizeConsumes fallen enemy gold residue to regain health.
CarrionMultiplies from slain enemies.
ChargeCharges to enemy targets.
Cheap ShotAttacking from Stealth will Stun enemy units.
Cycle2 cost or less for more Mini plays!
DetectDetect and attack Stealthed enemies.
DismountsDismounts the mount/vehicle after it's destroyed.
Earth and MoonAlternates between Starfall and Entangling Roots whenever a Cenarion Mini is played.
EclipseAlternates between Moonfire and Sunfire whenever a Cenarion Mini is played.
ElementalDeals elemental damage.
Strong vs Armored.
Emerald DreamCannot be played onto the board. Adds additional units to your army.
FastFastest moving units.
Fiery Weapon EnchantNon-Elemental allies apply Burn on hit.
FlyingStrong vs Melee units.
FrostFrost damage slows enemy movement and attack speed.
FuryAttack speed increases while in combat.
HatchingUnit hatches into final form when attacked.
HauntSummon a Banshee on death.
Heal SquadmateMountaineer periodically heals his Bear companion.
HealerHeals friendly units.
HookHooks ranged enemies.
LongshotOutranges EVERYTHING else.
Mak'goraChallenges the nearest enemy to a duel, resulting upon victory in a power up, a form change, and a full heal. Gains more power the closer the outcome.
MinerMines Gold from Gold Veins.
Multi-FamilyThis unit belongs to or interacts with more than one family.
NullifyImmune to Poison, Burn, Stun and slowing effects.
Percent DamageDeals a percentage of the target's health in damage.
PoisonousDeals stacking damage over time.
Strong vs Armored.
PossessionTakes control of an enemy unit.
RebirthOne-time self resurrection. Reborn at 50% life.
ResistantTakes 50% less Elemental damage.
ReviveSquadmates resurrect each other.
Safe ArborFriendly Minis can be deployed near this Mini, and blocks nearby enemy Troop and Leader deploys.
Seeds of ProtectionNullifies five hits on a building or meeting stone (1 charge).
ShapeshiftMorphs into an alternate form at 50% health.
Siege SpecialistOnly attacks Towers and Bosses.
Siege DamageDouble damage vs Towers.
StealthInvisible to enemies until it attacks or is damaged.
SummonerSummons additional units.
SurgeConsumes all remaining Gold when deployed.
TankHigh health unit.
Good at soaking Tower damage.
TranquilityNearby Allies are healed over time.
UnboundCan be played anywhere on the map.
UnstoppableCannot be slowed, rooted, frozen, stunned, or polymorphed.
VulnerableUnit takes 2x elemental damage.
About Warcraft Rumble Traits
Traits in Warcraft Rumble are the defined characteristics for each Mini and Leader. They help to categorize, classify, and describe the Minis for playing them in battles and building your deck.
These traits make each Mini unique, by either being descriptive or presenting a special ability. For example, when a Mini possesses the Unbound trait, it has the special ability to be placed anywhere on the map. When a Mini has the Cycle trait, it simply describes that it costs 2 or less gold.
When building a deck, you can use traits to help you select which Minis to use. If you want to build a deck focused on taking Towers, you'll look for Minis with the Siege Specialist trait. If you want to build a strong deck for pushing, you might need Minis with the Tank, Healer, or Armored traits.
Above, we have every trait obtained by the Minis in the game. This can help you learn about the traits and identify which characters you want to use. On our Minis page, you can also filter the Minis by multiple traits and their family.