Warcraft Rumble Talents
View all the best Talents and search for their given traits and abilities.
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All Talents
Noxious Presence
Poison nearby enemies every 3 seconds.
Cannonball
On deploy and at 50% health, stun nearby enemies for 5 seconds.
Fresh Meat
After hooking a target, deal double damage on the next attack.
Sapling
If played for 4 Gold or less, gain 60% Attack Speed.
Behemoth
If played for 6 Gold or more, gain Siege Damage.
Lightning Rod
If played for 4 Gold or more, redirect enemy Spell and Unbound deploys to Ancient of War's current location.
Snackrifice
Nearby Beast allies can consume a Chicken to heal themselves.
Walking Crate
Deploy in a protective crate. When destroyed, Chickens emerge.
Furious Fowl
Gain Fury.
Amplification
Sequential taps increase radius by 1.
Arcane Power
Spell sequence starts at rank 3 and ends at rank 4.
Torrent
Gain a level after casting Rank 4.
Soul Eruption
Possessed targets detonate on death, damaging nearby enemies.
Unholy Frenzy
Possessed targets gain Bloodlust for 10 seconds.
Will of the Necropolis
Fully Heal the possessed target.
Death Pact
Periodically sacrifice a nearby Skeleton to be Healed.
Skeletal Frenzy
Nearby allied Skeletons gain Bloodlust.
Chill Of The Grave
Summon Skeletal Mages instead of Warriors.
Flaming Pitch
Flaming pool reduces enemy's speed by 30%.
Enchanted Vials
Increase the size of the flaming pool by 30%.
Fiery Surplus
"Accidentally" leave vials on the ground, Burning nearby enemies that touch them.
Cold Snap
Freeze enemy troops in place.
Icecrown
Summons an additional Blizzard at your Base.
Brittle Ice
Enemies within take 30% additional damage from Physical sources.
Bane
Playing a spell increases attack speed by 30% for 5 seconds.
Drain Life
Gain Lifesteal.
Dominance
Spells costing 4 or more grant an additional level.
flourish
Heals received are 30% more effective.
Rampant Growth
On death, Root nearby enemies for 6 seconds.
Living Wood
Gain Armor until 50% health.
Reincarnation
After death, Resurrect at 50% Health once.
Plainsrunning
Move 50% faster and gain the Fast trait.
Aftershock
When Stun expires, affected enemies are Dazed for 5 seconds.
Revitalize
Allies entering Tranquility trigger an additional heal pulse.
Force of Nature
Summon a Treant when a Rooted enemy dies.
Wild Growth
On deploy, Root all enemies for 5 seconds.
Brilliant Flash
On deploy, Stun enemies within for 1 second.
Storm's Reach
Dramatically increase jump distance between targets.
Reverberation
Can be cast a second time.
Nature's Grasp
Root two additional nearby targets, but deal half damage.
Cavernous Mists
Deploy cost reduced by 1.
Spirit Passage
Minis played for 5 Gold gain a level and deploy in Stealth.
Seal Fate
Affected minis gain Bloodlust, but die when the effect ends.
Vampirism
Affected minis are Healed when dealing damage.
Apocalypse
Affected Skeletons Resurrect at your base when they die.
Corrosive Breath
Poison Spit inflicts twice as much Poison.
Frost Shock
Lightning Ball applies Frost on hit.
Leviathan
Gain 10% additional Health per deploy.
Fiery Rebirth
On Resurrection, damage nearby enemies.
Guard Dog
Deal 50% additional damage near friendly towers and meeting stones.
Eternal Bond
Resurrection range is unlimited.
Dark Iron Armaments
After Mining, gain Armored.
Gold Mine
After Mining, drop a proximity mine. Damages nearby enemies when touched.
Dwarven Ambition
Gain Fury.
Big Bad Voodoo
Regenerate 20% health every second.
Headhunting
On kill, increase Attack and Movement speed by 10%. Stacks to 50%.
Serpent Sting
Gain Poison.
Attunement
Allies caught in the effect gain Resist.
Melting Point
Damaging Armored enemies removes their Armor.
Double Dragon
Cast a second wave in the opposite direction.
Deadly Poison
Gain Poison.
Pick Lock
Earn an extra +2 Gold when opening chests.
Last Resort
On death, Stun the target for 3 seconds.
Midnight's Call
On kill, gain Stealth.
Soundbite
Batling bites emite a sonic wave that damage a nearby enemy mini.
Guano Happens
Periodically drop happy little accidents that Poison the first enemy to touch them.
Mother Drake
Periodically summon a Whelp Egg.
Roost
Perch on top of a nearby tower, staying there to defend it.
Engulfing Flames
Damaging enemies Burns them.
Barrage
Favor new targets when possible.
Nature's Swiftness
Grant rapid movement speed to an Ally. Ability has one charge.
Thorns
Deal damage back to Melee attackers. Damage increases on kill, up to 10 stacks.
Ready to Rumble
Taunt on deploy.
Shrapnel Blast
Destroying a tower deals damage to nearby enemies.
Obsidian Shard
On death, split into two smaller Earth Elementals.
Moonfury
Starfall lasts 25% longer.
Nature's Grace
Entangling Roots also grants all allies Resistant for 6 seconds.
Balance
Can be cast a second time.
Incinerate
Lava Spike's Burn is permanent.
Hubris
After playing Thaurissan, your next non-Elemental Mini deploys with +2 levels.
Moira’s Wit
Nearby Burning enemies heal Thaurissan.
Bloodthirsty
Bloodlust allies within spell area for 10 seconds.
Killing Spree
If an enemy is killed, the next Horde mini costs 1 less.
Overpower
Knock enemies away from the cast location.
Phase Shift
Teleport backwards when attacked.
Invisibility
Gain Stealth.
Fae Blessing
Once per deploy, grant Resist to a nearby Ally.
Immolation Aura
Periodically damage nearby enemies.
Molten Core
On death, summon a pool of lava, damaging enemies within.
Fan The Flames
Taking Elemental damage increases damage dealt by 10%. Stacks to 30%.
Moultin' Metal
Deal 50% more damage to Flying enemies.
Blazing Speed
Fury builds up to 40% higher.
Heightened Rage
Level up upon reaching full Fury.
Heat Stroke
Damaging enemies Dazes them.
Engulf
Damaging enemies Burns thems.
Backdraft
Successive attacks increase flame wave distance. Resets on movement.
Shield Bash
Periodically Stun the target for 1 second.
Fortification
Gain 30% extra empty Health.
Last Stand
Armor increases to 75% damage reduction when no other Footmen are nearby.
Earthwall Totem
Once per deploy, place a totem that partially heals a nearby tower or base.
Lightning Mastery
Ranged attack chains to 3 nearby targets.
Earth Shield
Grant Armored to a nearby ally. Ability has 1 charge.
Wing Buffet
Increases move speed by 33%.
Obsidian Statue
On death, summon a statue with Taunt. Lasts until destroyed.
Aerial Superiority
Incoming damage from Flying minis is reduced by 50%.
Chromatic Scales
Grants nearby allies the Resistant trait.
Piercing Blows
Attacks pierce through enemies in a line.
Lasting Legacy
On death, drop a banner. Nearby enemies take 50% additional Elemental damage. Lasts 10 seconds.
Bone Shield
Cannibalizing grants Armored for 10 seconds.
Ravenous
Cannibalizing grants Bloodlust for 10 seconds.
Taste for Blood
Deal 50% additional damage to enemies who are below 50% health.
Rabid
Reduce deploy cost by 1 and gain the Cycle trait.
Pillage
Deal Siege damage.
Thick Hide
Gain Armor.
Extra BOOM
Deploy an additional +1 Goblin Sapper.
Rocket Powered Turbo Boots
Move twice as fast and gain the Fast trait.
Crude Gunpowder
On death, Burn nearby enemies.
Bladestorm
Gain an AOE bladespin ability that damages all nearby enemies.
Mirror Image
Summon two fragile mirror images when entering combat.
Savage Strikes
Deal double damage to enemies who are below 50% health.
Air Drop
Periodically drop a potion, leveling up the first ally to touch it.
Odyn's Fury
Gain Fury.
Mighty Throw
Gain +3 Range.
Infectious Swipes
Gain Poison.
Trinket Collectors
Gain the Miner trait. Cost increased by 1.
Talon Dive
Deal double damage on the 1st attack.
Trojan Chickens
On death, spawn 4 Angry Chickens.
Unstable Core
On death, Stun nearby enemies for 3 seconds.
Bountiful Harvest
On death, apply a Heal over time effect to nearby allies.
Night Watch
Remain at the deploy location, attacking enemies who approach.
Decapitate
On kill, gain Bloodlust for 5 seconds.
Neigh Death Experience
At 40% health, Heal to 80% health and Stun nearby enemies. Ability has one charge.
Ham Hock
Hogger also gains +10% max health each time he is played.
Spoiled Meat
Gain Poison.
Fatal Frenzy
On death, Bloodlust nearby Beasts.
Inner Fire
Affected allies gain Armored and Resist for 5 seconds.
Renew
Also adds a heal over time to allies.
Amplify Magic
Effects are doubled on all Elemental minis.
Darnassian Steel
Glaive bounces an additional 3 times.
Elven Might
Deal 50% additional damage to the initial target.
Shadowmeld
Gain Stealth and Ambush.
Blink
Periodically teleport away from attackers.
Clearcasting
Spells cost 1 less (but no less than 1) if played immediately after Jaina.
Flurry
Frostbolts burst on impact, Frosting enemies near the target.
Burden Of Fate
Affected enemies are Dazed.
Chain Reaction
Splash damage inflicts Living Bomb.
Blast Radius
Also burn enemies within 10 units.
Enveloping Shadows
Cast Smoke Bomb on deploy, Stealthing nearby allies.
Shadowstep
Periodically teleport to a ranged attacker when hit.
Remorseless
Deal double damage for 2 seconds after killing an enemy.
Meat And Bones
Every other attack summons a Skeleton instead of dealing damage.
Filet Trebuchet
Increase Bombard range by +2.
Greased Gears
Gain Fury.
Threatening Presence
Gain Taunt.
Blood Of The Mountain
On death, explode, damaging nearby enemies.
Bolster
Heal when destroying a tower.
Vengeance
Taking damage increases casting speed by 50% for 5 secs.
Moonglow
Spells gain 2 levels if played immediately after Moonkin.
Typhoon
On deploy, knockback nearby enemies.
Frenzied Spirit
When the Bear or Mountaineer die, the other gains Bloodlust.
Mend Pets
Heal up to 3 additional nearby Beasts when healing the Bear.
Intimidation
Bear gains Taunt.
Safety Bubble
Deploy with a bubble that blocks the first attack.
Careful Aim
Gain +2 range.
Morelocs
Deploy with +1 additional Murloc.
Cult of the Damned
On kill, summon a Skeleton.
Jeweled Skulls
Summon Skeletal Mages instead of Skeletons.
Breath of the Dying
On death, summon 5 Skeletons.
Frostfire Bolt
Gain Frost.
Ignite
Burn enemy targets.
Avarice
Gain Bloodlust when Bloodlusting an ally.
Tip of the Spear
Tidehunters spawn at Old Murk Eye's location instead.
Marathon Of The Murlocs
March of the Murlocs lasts an additional 5 seconds longer after deploying.
Electric Eels
Attacks briefly Stun enemies.
Barkskin
Minis deployed within Safe Arbor grants Armor for 8 seconds.
Petrify
Petrify on death, keeping Safe Arbor active for 8 seconds.
From the Trees!
Minis deployed within Safe Arbor deal double damage on their first attack.
Parting Gift
On death, summon a pumpkin. When touched, it Poisons nearby enemies.
Virulence
On kill, Poison enemies near the target.
Splashing Pumpkins
Increase Range by +1 and double the Splash area.
Golden Fleece
One sheep becomes golden. Killing it grants +1 gold.
Exploding Sheep
Killing a sheep damages nearby enemies.
Stable Transfiguration
Lasts twice as long, but sheep regenerate health very quickly.
On The Prowl
Gain Stealth, and stun the target when attacking from Stealth.
Pack Leader
Grants nearby Beast allies 30% additional damage.
Predatory Instincts
Deal double damage to enemies who are at more than 75% health.
Pyroblast
Deal triple damage on the first attack.
Conflagrate
Splash area is doubled.
Blaze of Glory
Damage and Burn nearby enemies on death.
Bristleback
Deal a small amount of damage to Melee attackers.
Tunnel Vision
Deploy much more quickly.
Bramble Burst
Inflict Poison on nearby enemies when emerging.
Concussive Blast
Blast Wave leaves enemies stunned for 2 seconds.
Radiant Flames
Buildings you control periodically damage nearby enemies.
Sons_of_Flame
At 50% health, summon two Fire Elementals that last 8 seconds.
Strength In Numbers
Deal 10% more damage for each other Raptor nearby.
Fast Food
On kill, heal a small amount of damage.
Motivation
Gain Bloodlust while a chest or gold vein is nearby.
Flaming Soul
Cast Living Bomb upon dismounting, damaging nearby enemies.
Scale and Steel
Gain Resistant while flying and Armored while dismounted.
Legionnaire
Dismount when first taking damage. The Drake continues fighting.
Gnomish Cloaking Device
Deploy from the explosion with Stealth.
Comin' In Hot!
Deploy twice as fast and Burn nearby enemies.
Gnomish Muttonizer
Polymorph the first blaster target.
5-Man
Summons a Skeleton Tank, Rogue, Priest, and 2 Mages.
Corpse Run
Gain +1 level for each deploy after the first. (Maximum +3 levels)
Ritual of Rime
Summon 5 Skeleton Mages who guard the deploy location.
Questing Buddies
One Skeleton gains Armor, one gains Resist, and one gains Stealth.
Cackle
Gain Taunt.
Exhume
If deployed near a Tower or Meeting Stone, deploy +2 additional Skeletons.
Strangers in the Night
Effects apply to enemies as well.
Band Of Thieves
Grant +1 level to Cycle minis within.
Through The Shadows
Affected minis move 50% faster until unstealthed.
Mine Is Money, Friend!
Gain the Miner trait.
Lead With Greed
Gain an additional +2 Gold when Sneed triggers Sneed Before Greed.
Land Grab
Gain a level whenever Sneed Before Greed.
Bloated Carapace
Explode on death, Poisoning nearby enemies.
Frostbite
Gain Frost.
Envenom
Deal twice as much Poison damage.
Pummel
After connecting a charge, Stun the target for 3 seconds.
Momentum
After connecting a charge, immediately charge a second time if possible.
Provoke
After connecting a charge, Taunt nearby enemies.
Black Arrow
Pierce through enemies in a line, dealing Elemental damage.
Banshee's Wail
Scream on Death, Stunning nearby enemies for 3 seconds.
Forsaken Fury
Nearby Horde and Undead Minis gain Fury.
Divine Shield
Gain a magical shield at 30% health, absorbing all damage for 5 seconds.
Consecrate
Regularly consecrate the ground, damaging enemies within.
By The Light
Heal the primary target for twice as much.
Tendon Rip
Attacks Daze enemies for 3 seconds.
Feeding Frenzy
The flock gains Bloodlust for 5 seconds when spawning a new Vulture.
Migration
All additional Vultures spawn at your base.
Blood Pact
When a Grunt dies, the other gain Bloodlust.
Guard Duty
Remain at deploy location until entering combat.
Command
Nearby Beast allies deal 30% additional damage.
Saboteur
Damaging a tower reduces its damage dealt by 50% for 3 seconds.
Razing Focus
Become a Siege unit, ignoring enemy Minis.
Sunder Armor
Damaging an Armored enemy removes their Armor.
Rookery
When one egg hatches, the others hatch immediately.
Flame Burst
Damage nearby enemies when hatching.
Chromatic Plating
Eggs gain Taunt.
Alchemist
Periodically drop a potion, granting Bloodlust to the first ally that touches it.
Amplify Curse
Enemies killed by the Curse explosion also explode.
Spirit Ward
On kill, grant a shield to nearby allies, absorbing the next hit against them.
Lone Wolf
On deploy, grant +1 gold if no allies are nearby.
Premeditation
Increase Ambush damage by 50%.
Frenzy
On kill, gain Bloodlust for 10 seconds.
Recurring Dream
Ysera Minis are twice as likely to show up in hand.
Corrupted Dream
Emerald Whelps and Emerald Drake apply twice as much poison.
Shared Dream
Hibernate applies to all enemies on the board.
About Talents and How to Get Them
Warcraft Rumble Talents are additional buffs and abilities you can add to a Leader or Mini. Each Mini has three Talents to choose from, but, only one can be applied at a time. These buffs can be a great way to boost a troop or make them useful in a different way. However, they can be a bit difficult to collect.
To start, the entire feature of Talents is first unlocked once you reach 20 Sigils. Then, you'll have the ability to upgrade your troops to unlock a Talent Slot. Upgrading Minis requires you to collect copies of a Mini to gain Star Points. Once you reach enough Star Points, you'll be able to upgrade them with Arc Energy.
When you have a Talent Slot unlocked for a Mini, you'll now be able to purchase a Talent for that slot from the G.R.I.D. But before you go and grab the first one you see, it's important to know that buying it will fill the Talent Slot you have available.
So, you'll want to make sure you purchase the Talent you definitely want first. Otherwise, you'll have to upgrade that Mini again to unlock another Talent Slot.
Above, we have a list of the most popular Talents used for each Mini in the game. This should help you choose what Minis to upgrade and what Talents you want to collect first. Currently, the best Talents are Flame Burst, Gnomish Cloaking Device, Infectious Swipes, Corrosive Breath, and Spirit Ward.