Dire Maul Dungeon - Cenarius
Created by Undeadicated
Updated Oct 25, 2024 for PvE
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Stats
Traits
Mini Stats
Guide
Level 1, Stomper Kreeg
Units: Darkspear Troll, Defias Bandits, Huntress, Mountaineer, Ogre Mage, Warsong Grunts
Strategy:
Stomper Kreeg is so filled with bloodlust that his troops also go mad when injured. Do some damage to his troops and they'll finish each other off. This means they'll even attack their own towers. When his units are fighting each other, it's best to leave them alone and focus on the other lane.
If enemy units cluster together, drop Whelp Eggs or get them in the AOE attack of a Bat Rider. That's usually enough to start a fight. If you're losing a fight, don't be so quick to send reinforcements. Often, a losing battle for you is another battle amongst the enemy survivors.
Directly counter solo Ogre mages or Huntress with Prowlers.
Ogre Mages will automatically spawn in both lanes at 3:10, 2:10, 1:10, and 0:10. Plan accordingly.
This battle is otherwise straight forward. Keep tanks in front of ranged and fliers.
Kreeg's defenses can be pretty tough when you are right up on him. Often times, it's best to attack lightly enough to turn his own minions against him. Wait until their fight is over to send in more units in that lane.
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Level 2, Immol'thar
Units: Banshee, Defias Bandits, Eye of Immol'thar, Huntress, Ogre Mage, Prowler, Spiderlings
Strategy:
Any unit you spawn is going to be immediately followed by an Eye of Immol'thar that will kill most units moments after they spawn. To avoid this, allow your units space to move away from their spawn and allow your base to pick off the eyes. The best way to accomplish this is to deploy alternately left and right to avoid an eye from a previous deploy taking out the next.
If you can take the right tower, this will be easier. If you can't take the right tower, just switch between your left and right deploy, while keeping the right side protected.
It's best to mine both sides to keep the cash flowing for your assault.
Don't waste time dropping units into the meeting stone, the eyes will take it over when your unit walks on.
An interesting side-effect of the eyes, now the Whelp Eggs auto-hatch.
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Level 3, King Gordok
Units: Defias Bandits, Ghoul, Huntress, Mountaineer, Ogre Mage, Spiderlings, Warsong Grunts
Strategy:
King Gordok does not instill the strongest loyalty in his generals. If you manage to defeat either of his two lane generals, they will join you in attacking him. Cho'Rush, his healer, will remain loyal 'til defeat.
Take the middle tower right away. Then, you can push entirely left and forget all about the mage. Your AOE will hit Cho'Rush better from the left.
You'd better make sure happens before you start trying to Gordok out or you'll have a tougher time. Cho'Rush heals King Gordok about as fast as you can damage him. Use Whelp Eggs, Bat Riders (from left lane) to take Cho'Rush out before focusing your attention on King Gordok.
Advanced Build Stats
Build Rating
Lane Offense
Tower Offense
Lane Defense
Tower Defense
Sabotage
Weak Against
Strong Against
About This Build
This build, Dire Maul Dungeon - Cenarius, was created by Undeadicated on Oct 25, 2024. The leader of the deck is Cenarius as part of the Cenarion family.
With 6 other minis, this puts the total build cost at 3.3, DPS at 101, and HP at 489. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.Check out the profile page of Undeadicated for more of their guides.
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