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Blackfathom Deeps Dungeon - Sylvanas Windrunner

Created by Undeadicated
Updated Oct 17, 2024 for PvE

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FULL GUIDE IN DESCRIPTION! Plz Upvote Thx

66 gold
Sylvanas Windrunner
Black Arrow
Undead
22 gold
Plague Farmer
Plague Farmer
Splashing Pumpkins
Undead
44 gold
Skeleton Party
Skeleton Party
5-Man
Horde
22 gold
Witch Doctor
Witch Doctor
Amplify Curse
11 gold
Defias Bandits
Defias Bandits
Deadly Poison
22 gold
Quilboar
Quilboar
Bramble Burst
33 gold
S.A.F.E. Pilot
S.A.F.E. Pilot
Comin' In Hot!

Stats

Gold
Avg. Gold2.9
Damage
Avg. Damage158
Health
Avg. Health309
Damage per Second
Avg. DPS73

Traits

Haunt
Poisonous
Bombard
Cycle
Unbound
Elemental
Frost
Stealth
Cheap Shot
Resistant
Tank

Mini Stats

Roles

Melee
Skeleton PartyDefias BanditsQuilboar
Ranged
Sylvanas WindrunnerPlague FarmerSkeleton PartyWitch DoctorS.A.F.E. Pilot

Build Cycle

11 gold
Defias Bandits
22 gold
Plague Farmer
22 gold
Witch Doctor
22 gold
Quilboar
Shortest Cycle
77 gold
33 gold
S.A.F.E. Pilot
44 gold
Skeleton Party
66 gold
Sylvanas Windrunner

Playable Anywhere

Skeleton PartyUnboundQuilboarUnboundS.A.F.E. PilotUnbound

Guide

Level 1, Grglmrgl

Units: Murloc Tidehunters, Stonehoof Tauren, Ogre Mage, Earth Elemental, Prowler, Spiderlings

Strategy:
Within the first 18 seconds, a group of Murloc Tidehunters post overwatch on your base. One is able to hit your base with impunity until you lose.

You need to wipe out the bottom Tidehunter and take the right tower ASAP.
Wait until your base is under attack to use an unbound unit to take care of the overwatch.

Take the right tower first, it will help pick off future Tidehunters.

Begin pushes with Defias Bandits followed by Witch Doctors and Plague Farmers. Whenever, you see trouble ahead, be prepared to use unbound units situationally.

You'll often begin a push as a counter to an Ogre Mage.

Use Plague Farmers to clear posted Tidehunters.

Grab the chest in the left lane with Quilboar or Plague Farmers.
Sometimes, you'll end up taking the tower with that alone.
If you do, it's nice, but you don't need it to push.

Keep pumping units, mining, and grabbing chests.
Chip away at Grglmrgl with Defias Bandits and Plague Farmers.
Drop in unbound units to keep your ranged units from being exposed.

= = = = = = = = = = =
Level 2, Baron Aquanis

Units: Drake, Dark Iron Miner, Gryphon Rider, Bat Rider, Vultures, Gargoyle, Banshee, Green Ooze (Spawn)

Strategy:
Two Towers are protected by a pool of acid that prevents an easy ground assault. Aquanis will use these towers to launch multi-unit arial bombardments on your towers and base.

There are a lot of fliers on this level, and this configuration doesn't have a lot of anti-air.
Witch Doctors are going to be important in fending off Gargoyles.
Sylvanas is pretty decent on this level too. If you have the Black Arrow talent, it would come in handy here.

Push the middle. Build and mine steady, keep those ranged units coming.

After you've taken the first tower, use a Plague Farmer deployed in the lower area to take the second tower.
If you send him too high, he'll just walk past the tower.
Until you take this tower, keep an eye out for sneak attacks from Gargoyles.

After you take the left tower, use it to send reinforcements and sustain your attack.

= = = = = = = = = = =
Level 3, Aku'mai

Units: Green Ooze (Spawn), Defias Bandits, Murloc Tidehunters, Quilboar, Flamewaker, Harpies, Raptors

Strategy:
You need to defeat all three heads for the waterfall to disappear, revealing all three heads for a final standoff.

You can push either head first, but I prefer the left.

Ignore the Murloc Tidehunters on the right, your tower will deal with them just fine.

Counter attack the left side. Lead with some Defias Bandits and a Witch Doctor trailing far enough behind to zap whoever gets stunned.
Support the attack with Quilboar and S.A.F.E. Pilot.
After the ground is clear, send a Prowler and Plague Farmer to the left.
That's usually enough to beat the left head, sometimes even the tower.

Also, take this opportunity to mine.

If you didn't take the left tower, you can pick it up from the bridge after you take the right head.

Send all your units across the bridge with a miner at the end of that train.

Once your units crossing the bridge get closer to the last Aku'mai head, you can also send a group from your forward tower to sandwich him.

When the last head falls, the waterfall stops and reveals all three of Aku'mai's heads have regained their senses and await a final confrontation.

It doesn't matter what side you attack from, but keep it heavy on one side.
You want to bowl through the head taking damage from one source.
Then move onto the next.
Don't fight both heads, you take twice the damage with half the army.

You want to keep that meeting stone on the right.
If your main attack isn't on the right, consider defending this lightly.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Blackfathom Deeps Dungeon - Sylvanas Windrunner, was created by Undeadicated on Oct 17, 2024. The leader of the deck is Sylvanas Windrunner as part of the Undead family.

With 6 other minis, this puts the total build cost at 2.9, DPS at 73, and HP at 309. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Undeadicated for more of their guides.

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