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Blackfathom Deeps Dungeon - Bloodmage Thalnos

Created by Undeadicated
Updated Oct 17, 2024 for PvE

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FULL GUIDE IN DESCRIPTION! Plz Upvote Thx

44 gold
Bloodmage Thalnos
Drain Life
Undead
22 gold
Plague Farmer
Plague Farmer
Splashing Pumpkins
Undead
44 gold
Skeleton Party
Skeleton Party
5-Man
Spell
11 gold
Arcane Blast
Arcane Blast
Amplification
33 gold
Prowler
Prowler
On The Prowl
22 gold
Bat Rider
Bat Rider
Enchanted Vials
22 gold
Witch Doctor
Witch Doctor
Spirit Ward

Stats

Gold
Avg. Gold2.6
Damage
Avg. Damage147
Health
Avg. Health310
Damage per Second
Avg. DPS84

Traits

Elemental
Poisonous
Bombard
Cycle
Unbound
Frost
Fast
Tank

Mini Stats

Roles

Melee
Skeleton PartyProwler
Ranged
Bloodmage ThalnosPlague FarmerSkeleton PartyWitch Doctor
Flying
Bat Rider

Build Cycle

11 gold
Arcane Blast
22 gold
Plague Farmer
22 gold
Bat Rider
22 gold
Witch Doctor
Shortest Cycle
77 gold
33 gold
Prowler
44 gold
Bloodmage Thalnos
44 gold
Skeleton Party

Playable Anywhere

Skeleton PartyUnboundArcane BlastSpell

Guide

Level 1, Grglmrgl

Units: Murloc Tidehunters, Stonehoof Tauren, Ogre Mage, Earth Elemental, Prowler, Spiderlings

Strategy:
Within the first 18 seconds, a group of Murloc Tidehunters post overwatch on your base. One is able to hit your base with impunity until you lose.

You need to wipe out those Tidehunters and take the right tower ASAP.
Wait until your base is under attack to use a Bat Rider or Skeleton Party.

Take the right tower first, it will help pick off future Tidehunters.

Begin pushes with Prowlers and use them to counter Ogre Mages.
You'll often begin a push as a counter to an Ogre Mage.

Follow up with Witch Doctor and Plague Farmers.
Use Plague Farmers to clear posted Tidehunters.
Bat Riders are good for Prowlers and Stonehoof Tauren.

Anytime you send out Bloodmage Thalnos, make sure you have Arcane Blast three extra gold

Grab the chest in the left lane with Prowlers, sometimes, you'll end up taking the tower with that alone. If you do, it's nice, but you don't need it to push.

Keep pumping units, mining, and grabbing chests and you'll chip away at Grglmrgl.
Prowlers, SAFE Pilot, and Plague Farmer will do the most damage.

= = = = = = = = = = =
Level 2, Baron Aquanis

Units: Drake, Dark Iron Miner, Gryphon Rider, Bat Rider, Vultures, Gargoyle, Banshee, Green Ooze (Spawn)

Strategy:
Two Towers are protected by a pool of acid that prevents an easy ground assault. Aquanis will use these towers to launch multi-unit arial bombardments on your towers and base.

Witch Doctor and Bloodmage Thalnos are valuable assets here. Protect them with Arcane Blast, Skeleton Party, and Prowlers.

Push the middle. Build and mine steady, keep those ranged units coming.
Keep Prowlers in the mix, they're great for Baron Aquanis.

Keep Witch Doctors protected, they're your most accessible anti-air unit.
This level has loads of fliers. You won't have much use for Bat Rider.

After you've taken the first tower, use a Plague Farmer deployed in the lower area to take the second tower.
If you send him too high, he'll just walk past the tower.
Until you take this tower, keep an eye out for sneak attacks from Gargoyles.

The Gargoyle can backdoor you very easily on this map.
Ten seconds, the time it takes to generate four gold, that's all it takes to destroy your base.

After you take the left tower, use it to send Prowlers when the path is clear.
They'll do a lot of damage.

= = = = = = = = = = =
Level 3, Aku'mai

Units: Green Ooze (Spawn), Defias Bandits, Murloc Tidehunters, Quilboar, Flamewaker, Harpies, Raptors

Strategy:
You need to defeat all three heads for the waterfall to disappear, revealing all three heads for a final standoff.

You can push either head first, but I prefer the left.

Ignore the Murloc Tidehunters on the right, your tower will deal with them just fine.

Counter their Raptors with a left deployed Bat Rider.
After the ground is clear, send a Prowler and Plague Farmer to the left.
That's usually enough to beat the left head, sometimes even the tower.

Also, take this opportunity to mine (especially if you have the Really Big Candle).

If you didn't take the left tower, you can pick it up from the bridge after you take the right head.

Send all your units across the bridge with a miner at the end of that train.

Once your units crossing the bridge get closer to the last Aku'mai head, you can also send a group from your forward tower to sandwich him.

When the last head falls, the waterfall stops and reveals all three of Aku'mai's heads have regained their senses and await a final confrontation.

It doesn't matter what side you attack from, but keep it heavy on one side.
You want to bowl through the head taking damage from one source.
Then move onto the next.
Don't fight both heads, you take twice the damage with half the army.

You want to keep that meeting stone on the right. If your main attack isn't on the right, consider defending this lightly.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Blackfathom Deeps Dungeon - Bloodmage Thalnos, was created by Undeadicated on Oct 14, 2024. The leader of the deck is Bloodmage Thalnos as part of the Undead family.

With 6 other minis, this puts the total build cost at 2.6, DPS at 84, and HP at 310. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Undeadicated for more of their guides.

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