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Blackfathom Deeps Dungeon - Baron Rivendare

Created by Undeadicated
Updated Oct 17, 2024 for PvE

3
4297 views

FULL GUIDE IN DESCRIPTION! Plz Upvote Thx

44 gold
Baron Rivendare
Chill Of The Grave
Undead
22 gold
Plague Farmer
Plague Farmer
Splashing Pumpkins
Undead
44 gold
Necromancer
Necromancer
Jeweled Skulls
Unbound
33 gold
S.A.F.E. Pilot
S.A.F.E. Pilot
Comin' In Hot!
33 gold
Pyromancer
Pyromancer
Pyroblast
33 gold
Prowler
Prowler
On The Prowl
22 gold
Bat Rider
Bat Rider
Enchanted Vials

Stats

Gold
Avg. Gold3
Damage
Avg. Damage226
Health
Avg. Health440
Damage per Second
Avg. DPS114

Traits

Tank
Armored
Elemental
Fast
Poisonous
Bombard
Cycle
Summoner
Unbound

Mini Stats

Roles

Melee
Baron RivendareProwler
Ranged
Plague FarmerNecromancerS.A.F.E. PilotPyromancer
Flying
Bat Rider

Build Cycle

22 gold
Plague Farmer
22 gold
Bat Rider
33 gold
S.A.F.E. Pilot
33 gold
Pyromancer
Shortest Cycle
1010 gold
33 gold
Prowler
44 gold
Baron Rivendare
44 gold
Necromancer

Playable Anywhere

S.A.F.E. PilotUnbound

Guide

Level 1, Grglmrgl

Units: Murloc Tidehunters, Stonehoof Tauren, Ogre Mage, Earth Elemental, Prowler, Spiderlings

Strategy:
Within the first 18 seconds, a group of Murloc Tidehunters post overwatch on your base. One is able to hit your base with impunity until you lose.

You need to wipe out those Tidehunters and take the right tower ASAP.
Wait until your base is under attack to use a Bat Rider or S.A.F.E. Pilot, this will keep them from being targeted.

Once the tower spawns, it will help pick off future Tidehunters.

Begin pushes with Prowlers and use them to counter Ogre Mages.
You'll often begin a push as a counter to an Ogre Mage.
Follow up with Pyromancers or Necromancers, then send Plague Farmers.
Use SAFE Pilots and Plague Farmers to clear posted Tidehunters.
Bat Riders are good for Prowlers and Stonehoof Tauren.

Grab the chest in the left lane with Prowlers, sometimes, you'll end up taking the tower with that alone. If you do, it's nice, but you don't need it to push.

Keep pumping units, mining, and grabbing chests and you'll chip away at Grglmrgl.
Prowlers, SAFE Pilot, and Plague Farmer will do the most damage.

= = = = = = = = = = =
Level 2, Baron Aquanis

Units: Drake, Dark Iron Miner, Gryphon Rider, Bat Rider, Vultures, Gargoyle, Banshee, Green Ooze (Spawn)

Strategy:
Push the middle. Build and mine steady, keep those ranged units coming.
Keep Prowlers in the mix, they're great for Baron Aquanis.

Use Necromancers and Pyromancers in the middle lane to keep the sky clear. This level has loads of fliers. You won't have much use for Bat Rider.

After you've taken the first tower, use a Plague Farmer deployed in the lower area to take the second tower.
If you send him too high, he'll just walk past the tower.
Until you take this tower, keep an eye out for sneak attacks from Gargoyles.

After you take the left tower, use it to send Prowlers when the path is clear to do the most damage.

= = = = = = = = = = =
Level 3, Aku'mai

Units: Green Ooze (Spawn), Defias Bandits, Murloc Tidehunters, Quilboar, Flamewaker, Harpies, Raptors

Strategy:
You need to defeat all three heads for the waterfall to disappear, revealing all three heads for a final standoff.

You can push either head first, but I prefer the left.

Wait for their Raptors to attack your base then counter-attack left.
Ignore the Murloc Tidehunters on the right, your tower will deal with them just fine.

That's usually enough to beat the boss on the left, sometimes even the tower.

Also, take this opportunity to mine (especially if you have the Really Big Candle).

If you take the tower, great.
If not, you don't have to now.
You can pick it up after you beat the right head.

Once you take the tower on the left, you can focus on the right head.
This one goes down easy.

Send all your units across the bridge with a miner at the end of that train.
If you haven't taken the tower, you can hit the tower easily from the bridge.

Once your units crossing the bridge get closer to the last Aku'mai head, you can also send a group from your forward tower to sandwich him.

When the last head falls, the waterfall stops and reveals all three of Aku'mai's heads have regained their senses and await a final confrontation.

It doesn't matter what side you attack from, but keep it heavy on one side.
You want to bowl through the head taking damage from one source.
Then move onto the next.
Don't fight both heads, you take twice the damage with half the army.

You want to keep that meeting stone on the right. If your main attack isn't on the right, consider defending this lightly. Black Whelp Tunic helped here.

Build Check

Advanced Build Stats

Build Rating

Lane Offense

Build attack power against leaders and troops.

Tower Offense

Build attack power against towers.

Lane Defense

Build defense against leaders and troops.

Tower Defense

Build defense of player towers.

Sabotage

Inhibits the opponent from executing his/her strategy.

Weak Against

Strong Against

About This Build

This build, Blackfathom Deeps Dungeon - Baron Rivendare, was created by Undeadicated on Oct 14, 2024. The leader of the deck is Baron Rivendare as part of the Undead family.

With 6 other minis, this puts the total build cost at 3, DPS at 114, and HP at 440. Be sure to support your favorite builds and creators by upvoting their builds, videos, and anything else they share that you find useful.

Check out the profile page of Undeadicated for more of their guides.

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