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Clash Mini Terminology

Adjacent

Tiles alongside (1 left and 1 right).

Anti-Heal

Reduces healing by 66%.

Attack

Occurs on every attack.

Attack Speed

How often a unit uses its basic attack.

Backstab

+2 damage when attacking from behind.

Block

Reduce incoming damage by 33%.

Boast

After defeating an enemy.

Breaker

3x damage to Shields.

Burning

Enemy takes 1 damage per second.

Clash

Cast when battle starts.

Cleave

Attacks hit all enemies in front arc.

Close

4 tiles (up, down, left, and right).

Critical Hit

Deal 2x damage

Damage Per Hit

The amount of damage a unit's basic attacks do.

Decoy

20 HP, can gain 10 bonus HP per star.

Disarm

Enemy can not attack.

Energy Drain

Enemy loses Energy when hit.

Effective Heal

Gain Heal before reaching full HP.

Energy Cost

The amount of energy the unit needs to reach maximum and use its Super ability.

Execute

Deals bonus damage if enemy is under 50% HP.

Healthy

Greater than 50% HP.

Hit Per Second

How many basic attacks the unit does every second.

HP

HP refers to Health Points and is the amount of damage your unit can take before dying.

HP Steal

DMG will steal HP from enemy to this Unit.

Initial Energy

The amount of energy the unit starts each battle with.

Invisible

Can't be targeted by enemies.

Invulnerable

Immune to all DMG.

Vulnerable

Take 2x damage

Isolated

No ally nearby.

KO

After this Mini is defeated.

Last

Last unit in battle.

Mini

A regular unit that is not a hero.

Movement Speed

The speed at which a unit moves on the board.

Nearby

1 tile in all directions.

Overheal

Excess Heal amount after reaching full HP.

Passive

Always in effect.

Pierce

Attack/Ability goes through enemies hit.

Injury

When HP drops below 50% (Once per round).

Rage

+30% attack and run speed.

Revive

Come back to battle when being K.Oed.

Shield

Lose Shield instead of HP when taking damage.

Silence

Disables cast of ability, including Super, Clash, and K.O.

Slow

Movement and attack speed reduced.

Stun

Can not move or attack.

Super

When a unit's energy is full.

Taunt

Forces nearby enemies to attack Mini.

Unstoppable

Immune to all control effects: slow, stun, freeze, taunt, and knockback.

Untargetable

Cannot be targeted by attacks. However, can still take AOE damage.

About Clash Mini Terminology

Clash Mini has a bunch of different terms that are used. Several of these terms are exclusive to either this game or to the Clash franchise and, because of this, you may be unfamiliar with what they mean. For example, you might ask yourself, "What is Boast?" This page has all the terms from the game that may be going over your head, as well as typical terms just for reference.

If you see any terms on this list that are incorrect, or terms you'd like to see defined that are not on the list, let us know on our Discord or our Support page and we can get things updated for you.