Clash Mini Terminology
Adjacent
Tiles alongside (1 left and 1 right).
Anti-Heal
Reduces healing by 66%.
Attack
Occurs on every attack.
Attack Speed
How often a unit uses its basic attack.
Backstab
+2 damage when attacking from behind.
Block
Reduce incoming damage by 33%.
Boast
After defeating an enemy.
Breaker
3x damage to Shields.
Burning
Enemy takes 1 damage per second.
Clash
Cast when battle starts.
Cleave
Attacks hit all enemies in front arc.
Close
4 tiles (up, down, left, and right).
Critical Hit
Deal 2x damage
Damage Per Hit
The amount of damage a unit's basic attacks do.
Decoy
20 HP, can gain 10 bonus HP per star.
Disarm
Enemy can not attack.
Energy Drain
Enemy loses Energy when hit.
Effective Heal
Gain Heal before reaching full HP.
Energy Cost
The amount of energy the unit needs to reach maximum and use its Super ability.
Execute
Deals bonus damage if enemy is under 50% HP.
Healthy
Greater than 50% HP.
Hit Per Second
How many basic attacks the unit does every second.
HP
HP refers to Health Points and is the amount of damage your unit can take before dying.
HP Steal
DMG will steal HP from enemy to this Unit.
Initial Energy
The amount of energy the unit starts each battle with.
Invisible
Can't be targeted by enemies.
Invulnerable
Immune to all DMG.
Vulnerable
Take 2x damage
Isolated
No ally nearby.
KO
After this Mini is defeated.
Last
Last unit in battle.
Mini
A regular unit that is not a hero.
Movement Speed
The speed at which a unit moves on the board.
Nearby
1 tile in all directions.
Overheal
Excess Heal amount after reaching full HP.
Passive
Always in effect.
Pierce
Attack/Ability goes through enemies hit.
Injury
When HP drops below 50% (Once per round).
Rage
+30% attack and run speed.
Revive
Come back to battle when being K.Oed.
Shield
Lose Shield instead of HP when taking damage.
Silence
Disables cast of ability, including Super, Clash, and K.O.
Slow
Movement and attack speed reduced.
Stun
Can not move or attack.
Super
When a unit's energy is full.
Taunt
Forces nearby enemies to attack Mini.
Unstoppable
Immune to all control effects: slow, stun, freeze, taunt, and knockback.
Untargetable
Cannot be targeted by attacks. However, can still take AOE damage.
About Clash Mini Terminology
Clash Mini has a bunch of different terms that are used. Several of these terms are exclusive to either this game or to the Clash franchise and, because of this, you may be unfamiliar with what they mean. For example, you might ask yourself, "What is Boast?" This page has all the terms from the game that may be going over your head, as well as typical terms just for reference.
If you see any terms on this list that are incorrect, or terms you'd like to see defined that are not on the list, let us know on our Discord or our Support page and we can get things updated for you.