This deck Abuses the 4 mages for an insane dps while boosting for even more dps while being boosted
Deck
Guide
Pros: Absolutely disgusting Dps with the wizards. Not fair how op the dps is.
Cons: You need giant which a lot of people somehow just dont have. Also theirs no healing and if a Wizard were to use its ability on it you might be dead but Giants their to stop that.
Why is this deck good? Well with the new changes GW first star can now give a rage to sheilded units. This is op as hell and this deck abuses that. Also it abuses the mages. If you dont know the mages class do 50% more dmg together and with the wizards and mages being completely top of the meta its the perfect time to use them.
Roles of each unit.
Giant: Tank. Its an extremely broken tank with High dps on round 5 and just has good damage for the entire game. Maxed it gets up to 165 HP. For context an old monk slap was 100 dmg. And shield maiden has 70 hp. Plus it can get more with the shield
Game plan for Giant:
Place it up front to tank. I recommend to ALWAYS put it first round. I MEAN ALWAYS. Only time you would not is if u could upgrade GW. Even still its hard to negotiate. I recommend getting the second upgrade by round 3-4 then try and getting last one or maxing it out on round 5.
Miner: Chipper. Chip units and destroy and tank units in the back like wizard. Also the placement is just random choose the best tile for him.
Wiz: Damage. Try and get it as early as possible AFTER giant is placed. Try and get its first upgrade AS QUICK AS POSSIBLE. Second one is recommend to get as quick as possible but it could wait as it would be better to get giants second one on round 3 or 4th UNLESS its better as it could reach more units on the side. Best to get him at 2nd round when giant is placed and upgrade him once
Ewiz: Supporter. Its role is to support by stunning. Once you get the ability down you win if u have second upgrade. The stun on the second upgrade is legit stupid op. Plus he legit stuns EVERY SINGLE UNIT ON THE ENEMY. Also he adds more to the Mages buff.
Ice wiz: Wild card. This deck originally had prince for it but its better to replace it for me. You can replace him with prince or bowler. The point is to protect from stunners with the freeze and just add more shield plus sometimes slow can really make the difference. Also adds to the Mage class buff.
Notes and stupid mistake not to make: Dont trust the rounds I gave. Play around with it and stuff and you will find best success with this deck. Make sure to place the wizards together because if their not together I dont think the buff is active. Or is it Idk I find best success with them together also it allows the ice wiz shield buff. Also for ewiz always get the 2nd upgrade its the best one and dont really need to upgrade it but if so do the first but if they have 4 or 3 units down get last one but just mainly upgrade it once on the second star for the most part.
Magic Tiles
Launch a Troop across the board
Launch a Troop across the board
Ngl I would wait till round 3 or 4 if u won a round and place wizard on the jump pad and do insane damage. do a bit of trolling heheh
+10 ATK but -80% HP
+10 ATK but -80% HP
Try and put wizard and put the giant infront of it and MAKE SURE IT TANKS because it will do so much damge
Created Dec 12, 2023 by greatestgamer
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 9 remaining elixir3 (Max) + 12 remaining elixir5
About This Deck
The deck GW INFINITE DPS 4 MAGES was created by greatestgamer. This deck uses Grand Warden as the hero with Electro Wizard, Miner, Wizard, Ice Wizard, and Giant as the supporting units. This puts the total deck cost at 15, DPS at 8.3, and HP at 121.
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