Crush the frontlines and leave all units helpless
Deck
Guide
This deck crushes the frontlines and cleans up any support left, here are the minis and how you can use them:
Countess🦇: Your main Dmg dealer, you must keep her alive at all costs because the units in this deck are most dependent on her and kind of get overwhelmed without her, she pairs great with your other frontline minis like Mini P and Giant Skelly
Giant skeleton💣: The main part of sweeping the frontlines, the giant Skelly's placement time might depend, you can wait it out if they have not placed much tanks so you can possibly shield your countess for any upcoming Prince or Spear goblin baits, he can also be really powerful early on with his stun synergy and the Dmg Countess and Mini P can dish out in a short amount of time
General upgrade priority:
1>2>3 (might depend on what gives the most advantage)
Mini P🥞: Your second main Dmg dealer, It is almost essential to place your Mini P early on as it provides great support and help dominate most r1 interactions, his drain and Dmg is what really works well with the Countess, sweeping through health while Countess finishes them off, he also works with distracting enemy heroes or draining tank abilities reducing effectiveness of stuns
General upgrade priority:
1>2 (3 depends if your target has a deadly Super)
E-wiz⚡: If your frontlines has a bit of trouble getting through cuz of high Dmg or swarm then E-wiz is gonna be a safe bet, although expensive, in case of an emergency you can use him to stun units longer for more Dmg value and to not immediately lose your Dmg dealers, this can catch most opponents off guard if you place him at the last 2 rounds, E-wiz is mostly played passive due to the possibility of miner but if that possibility is low then you can place him, also mind where you put him as he tends to be a high priority target
General upgrade priority:
2>1 (3 is rarely used when Countess is somehow beside him)
Miner⛏️: your main sabotage mini, miner can be played passively for an element of surprise to enemy ranged units and if really necessary can be used to tank all Dmg of AQ and GW units for a short time (since most stack ranged minis) miner is also a huge counter to strong units like E-wiz and Witch, to get the most efficiency you need to take notice on what position the miner is gonna end up at the backline
General upgrade priority:
(all of them depends)
Ice wiz❄️: Ice wiz can help slow units while Mini P and Countess do all the Dmg, he is also best used in case of an emergency as he is unlikely used that much, for example; if you haven't placed your ice wiz and your Giant Skelly is not covering the Countess you can sacrifice ice-wiz for any Prince or Spear goblins positioned to take her out, if not you can manipulate his pathing to target and slow down specifically frontline Dmg dealers, since slowing down Tanks doesn't get any value
General upgrade priority:
2>1 (3 if it's positioned efficiently)
This deck has great potentially if played correctly being very much like a glass cannon mostly focusing on offense than defense
Magic Tiles
Clone a Troop with 30% HP
Clone a Troop with 30% HP
Make sure your cloned Countess is protected until she heals enough to get big value
+1 ATK permanently every round
+1 ATK permanently every round
Countess with this tile makes her extremely dangerous and a higher target causing some unpredictable Giant skelly traps
-40% HP to self and to the farthest enemy
-40% HP to self and to the farthest enemy
This would work with either Countess or Giant skelly, though Countess can be more riskier due to her low health but if you have a unit covering for her then it would probably be worth it in the long run
Counters
GW players usually work with corners safe from all the damage, so if possible you can send in miner to distract him
Like warden players, AQ players tend to hide in corners, You would want to prioritize on putting your miner in the most effective position to help distracting the Archer Queen as you don't need to worry about the frontlines
Normally you would like to take all the units out fast, miner depends as a surprise for enemy supporting units
As Mini P acts as a good distraction while countess helps miner clean up the backlines
For r1 get Mini P with drain if you can, if you can't then just leave Countess alone to avoid giving elixir value
Miner is the best at distracting RC while your minis sweep through the frontlines, most likely you would want to play your Ranged Minis passively unless you are sure that Miner can distract RC long enough for your other minis to get through the frontlines
Created Sep 28, 2023 by Revoltage
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 6 (Max) + 10 remaining elixir6 (Max) + 4 remaining elixir3 (Max) + 10 remaining elixir
About This Deck
The deck Countess drain and DPS overwhelm was originally created on Sep 28, 2023 by Revoltage. This deck uses Countess as the hero with Ice Wizard, Electro Wizard, Mini P.E.K.K.A, Giant Skeleton, and Miner as the supporting units. This puts the total deck cost at 14, DPS at 11.2, and HP at 129.
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