A spin-off of BK 2 elixir!
Deck
Guide
Overview: Pink Fury is the first elixir-based unit in the game. You would want to use as little elixir as possible to maximise her ability. With this 2 elixir deck, you should be able to sustain the game till the late rounds, where you have upgraded almost everything and have extra elixir to spare. Throwing rounds (purposely losing rounds) is a great way to get more elixir. Keep in mind that you should at least spare 2 elixir so that her ability is useful. Using this with the Elixir Boost tile is a broken strategy. In the 5th round (or even before, because of Pink Fury and some tiles), you will be able to 3 star all 5 minis! Just watch them wreck your opponent.
Pink Fury: Use her alongside Knight as a tank, while Barbarian dishes out damage.
Barbarian: Get all of his upgrades! Get more damage, health and hitspeed. He will help Pink Fury and Knight KO mediocre minis. He is also useful to block Clash abilities.
Knight: Tank!
Ice Wizard: The opponent's minis are attacking very fast! Ice Wizard will give them a chill pill, allowing the frontline to be sustained longer. This gives you a higher chance of winning. One of his ability allows him to get AOE damage and also his slowdown, making him a great combo with Wizard.
Miner: Get all of his upgrades! Destroy those cowards at the back of the board. They will have no where to run. Backstab for more damage, while not getting any damage. Cleave for a group of cowards. Dissipate to render those abilities useless. This is the ultimate mini to destroy your opponents from behind.
Wizard: Having trouble with the load of Minis clumped together on the board? Wizard is here to help! Use him to damage multiple units at once, and also prevent them from healing. For a speedy clearance, get his +1 damage ability.
Magic Tiles
![Devil's Deal](/clash-mini/res/img/units/tiles/devils_deal.png)
+10 ATK but -80% HP
+10 ATK but -80% HP
Use it with Wizard, as he has more splash. The second tile can be used with Ice Wizard, as he attacks faster than Wizard.
![Zap Zone](/clash-mini/res/img/units/tiles/zap_zone.png)
Gain AOE stun
Gain AOE stun
It's always Miner, same reason as every other guide.
![Launch Pad](/clash-mini/res/img/units/tiles/launch_pad.png)
Launch a Troop across the board
Launch a Troop across the board
Send Barbarian to help Miner at the back! However, you may want to use him to defend your opponent's minis launched at yours.
Counters
![Royal Champion](/clash-mini/res/img/units/troops/royal_champion.png)
![Pink Fury](/clash-mini/res/img/units/troops/pink_fury.png)
![Barbarian](/clash-mini/res/img/units/troops/barbarian.png)
![Knight](/clash-mini/res/img/units/troops/knight.png)
![Ice Wizard](/clash-mini/res/img/units/troops/ice_wizard.png)
![Miner](/clash-mini/res/img/units/troops/miner.png)
![Wizard](/clash-mini/res/img/units/troops/wizard.png)
Put Miner on the column of Royal Champion. Place him as back as you can (Wizard and Ice Wizard placement still takes priority) to make sure that all minis have locked onto something to minimise the chance of him dying.
Advanced Deck Stats
Elixir Distribution
Deck Cost
Remaining Elixir
Upgrade Possibilities (Max per Minis by cost)
- 12
- 3
(Max) + 16 remaining elixir
About This Deck
The deck Pink Fury 2 elixir was originally created on Sep 6, 2023 by Mini_Master. This deck uses Pink Fury as the hero with Barbarian, Knight, Ice Wizard, Miner, and Wizard as the supporting units. This puts the total deck cost at 11, DPS at 7, and HP at 138.
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