The biggest new update for Clash Mini is coming in 2 days! With it, are a lot of reworks to Heroes and their abilities. So, we’ve collected all the changes for the upcoming patch in one place below.
Archer Queen
- Level 1 Crossbow
- Old – Super: HUGE speed increase, and attacks hit 3 enemies for a short time
- New – Super: Attack 2 targets for 4s
- Level 2 Aura: Inspire
- Old – Crossbow increases speed of nearby allies for a short time
- New – Clash: 40% Speed-up Aura for 2s every 6s
- Level 3 Queen’s Rage -> Queen’s Gambit
- Old – Boast: +1 damage for a short time
- New – When HP drops below 50%, gains {invisible} for 2s (Once per round)
Barbarian King
- Level 1 Iron Fist
- Old – Super: Increase the damage of all allies for a short time
- New – Super: Increases the damage of all allies in an area for 4s
- Level 2 Born Leader -> Determination
- Old – Iron Fist heals Barbarian King for 4 HP
- New – Heals 2 HP after 5 attacks
- Level 3 Stamina -> Invincibility
- Old – Iron Fist duration is doubled
- New – When HP drops to 1, becomes Invulnerable for 2s (Once per round)
Countess
- Level 1 Feed
- Old – Super: Appear behind the weakest enemy, dealing 3 damage and healing herself for 3 HP
- New – Super: Appear behind the weakest enemy, dealing 4 damage (First upgrade heals 2 HP)
- Level 2 Feast
- Old – +1 damage when attacking enemies from behind and beside
- New – Attacks deal 1 more damage when attacking from behind
- Level 3 Fear -> Anti-Social
- Old – Feed prevents nearby enemies from healing for a short time
- New – Boast: Gain 5% Hit Speed permanently, stacking up to 6 times
Monk
- Level 1 Peace Maker
- Old – Super: Strike with his peaceful palm, dealing 9 damage and stunning the target for 4s
- New – Super: Strike with his peaceful palm, dealing 10 damage to an enemy (First upgrade stuns 4s)
- Level 2 Mystic Palm -> Mystic Posture
- Old – Clash: +4 Energy
- New – Clash: For each troop hit, their abilities will be Silenced for 2s, and Monk will gain 2 Energy
- Level 3 Final Peace -> Respect
- Old – Peace Maker directly KOs the target
- New – Boast: Gain 2 Energy
Royal Champion
- Level 1 Bouncing Shield
- Old – Super: Throw a bouncing shield towards enemies, dealing 2 damage and stuns briefly. Gain full Energy if the shield {ko}s an enemy
- New – Super: Throw a bouncing shield towards enemies, dealing 4 damage (First upgrade stuns 1s, Second upgrade gains full Energy on KO)
- Level 2 Epic Throw -> Heroism
- Old – Bouncing Shield +2 damage
- New – Last: become Invulnerable for 3s when she is your last unit in battle (Once per round)
- Level 3 Lonely -> Javelin
- Old – Increases Attack Speed greatly when she is your last Mini in battle
- New – Clash: Throw a Javelin in a straight line, piercing enemies, and dealing 2 damage to each one hit
Shield Maiden
- Level 2 Magnetic Shield -> Halo Descent
- Old – Magnetic Shield forces all enemies to attack Shield Maiden for a short time
- New – Clash: Reduce the damage of enemy troops in her halo area for 3s
- Level 3 Will Power -> Inspiration
- Old – Boast: +3 Energy
- New – +2 Energy for each successful heal received
Wave Master
- Level 2 Chaos Lover -> Trident
- Old – Heal 1 HP each time Wave Master stuns an enemy Mini
- New – AOE Strike for 1 damage after 6 attacks
- Level 3 Wave Strike -> Chaos Lover
- Old – After every 5 attacks, next attack hits enemies in an arc and stuns them
- New – Clash: Flip a nearby ally to the enemy’s side, and the ally gains 4 Shield for 4s