GGiant Sparky Triple Spell
Created by SP_Fabian
Updated Sep 1, 2024
Make use of the Goblin Giant an Sparky duo!
Deck
Stats lvl 11
Rarities
Arena Level
Guide
So, before you are thinking, what the heck is this? Hear me out, this deck is criminally underrated. This deck I made can be a great and viable option until arena 19 (7000). So let's go over it and learn everything about this deck.
So I think we all know that the Goblin Giant and Sparky are a dynamic duo, and that is this deck's core strength. What makes this deck unique is that it consists of 3 spells, which isn't seen that often in competitive play. However, we will make use of that. Now, let me explain every cards role in this deck and how you should use them.
Knight: The Knight is what makes this deck stable, its primary goal is to tank a ton of damage on defense and to distract the enemy troops. It shouldn't be used on offense as often.
Goblin Giant: Our big green friend makes a fantastic combo with Sparky on offense. When the Goblin Giant does damage on tower, most of it will be done by the 2 spear goblins sitting on his back. Don't forget that the Goblin Giant is also very good at luring enemy troops to the other side, to do this, you must place the goblin giant on the middle of the battlefield (your half) on the side where you want it to go. This makes it so both towers and the 2 spear goblins will be able to hit the enemy troop(s). Keep in mind that it doesn't always work when the enemy troop is flying on the outer side the field.
Zap: The zap will be a great swarm destroyer when playing with this deck, since the deck doesn't make use of (air targeting) splash damage troops (except sparky, but he takes a long time to charge).
Sparky: The second piece of our attacking duo! Sparky can deal insane damage when hitting the enemy tower. Because of this, you shall protect her well with the Goblin Giant and spells, because she is quite vulnerable to swarms. With this strategy, you will be almost guaranteed to get some damage on the towers.
Mega Minion: Our only anti-air in this deck, so make use of it wisely. The mega minion should almost always be played on defense to counter cards like the balloon.
Mini Pekka: The Mini Pekka is a excellent card on defense and offense, It never be used on offense straight away, But rather used on defense, and then made a counter push with. Make sure to feed him some pancakes too!
Arrows: Arrows should be used to help Sparky on offense, and to defend cards like Minion Horde and the Goblin Barrel.
Rage: Last but not least: Rage. Rage isn't in the meta that much, but since it damages troops it keeps getting better. In this deck, the Rage spell can be used to eliminate low-hp swarms (when Zap is out of cycle), like the Bats and the Skeleton Army. But what makes this card at its best is the support it can give to the Goblin Giant, Sparky and Mini Pekka. A few times I have gotton like two Mini Pekka hits with the rage, just when the opponent thought his Dagger Duchess would've finished the Mini Pekka.
Good things about the deck:
- Attacking Abilities
- Being able to catch the oponent off guard
- It is Tanky
- High DPS
'Bad' things about the deck*:
- Little bit above average average elixer cost
- Not having a medium/big spell
- Not much anti-air
*These things aren't really that bad, they are just small things (except not having a big spell. However, that is fixable, Read below.
Switchable Cards:
Medium/Big spell** → Zap/Arrows
Small Anti Air*** → Zap/Arrows
Building **** → Rage
NOTE: You can also switch a card yourself if that works for you, these above are just recommendations.
I would recommend only switching one card, because otherwise you will have a too high average elixer cost
**Examples: Void, Fireball, Poison.
***Examples: Bats.
****Examples: Cannon, Bomb Tower.
Thank you for reading this guide, I hoped it helped you out a ton. If it did, I would appreciate a like/upvote.
Made by SP|Fabian
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