Auto Aimer
Piper pops a defensive shot at the closest enemy, dealing 170 damage, while also pushing them back and slowing them down.
Snappy Sniping
When Piper hits an opponent with her attack, she reloads 0.4 ammo instantly.
Shield
Gain extra 900 Health as a consumable Shield. The shield regenerates in 10 seconds, when at full health.
Vision
Reveal opponents for 2 seconds after dealing damage to them.
Guide
Description: Piper is a marksman which deals more damage the farther the shot goes, dealing up to 3k damage at max range. Her attack can reach up to 7.5 tiles of range, the same as Byron’s range. Piper’s super consists of flying up with her umbrella and dropping 4 bombs below, each dealing up to 1600 damage per bomb (AOE). Her reload speed is 2.3 seconds, which is very slow, and she has 4600 health at max levelHow to play Piper well: when playing piper, always try and stay far away from the enemies. This is because piper is a marksmen, and she cannot deal any great damage output up close, thus many assassins and tanks can counter her if up close. When shooting, always predict where the enemy brawler will move and shoot there, then shoot another bullet 1tile away from the last one. It is highly likely that enemy will not have enough time to react, and there is a likely chance that both shots can hit. Stay in bushes to hide, and strike the opponent when they least expect it. This will give you an advantage in the fight and have a higher chance of winning.
Super Control: many players tend to use piper’s super to escape dangerous situations, but pros tend to use it to break walls and open the map up. This allows her to gain an advantage against the enemy brawlers, especially tanks, assassins and artilleries, since they rely on walls as cover. The super can also be used to attack low brawlers or artilleries, since you can jump on the enemy brawlers and use the push back gadget, easily finishing them off before they can heal. Piper also has her hypecharge, which knockbacks enemies on landing. The hypercharge is quite worth, as it can easily counter tanks and assassins who camp your landing.
Gadgets: The pushback gadget is much better in most situations, since it can counter assassins which pose a threat towards piper, as well as slowing down enemies and making them an easy target. Always use gadget only when the enemy is as close enough to deal damage to you, and when you have at least two bars of ammo to attack the enemy. Otherwise, the gadget will most likely be wasted. The other gadget, homemade recipe, can also be quite useful in open maps, where the enemy has no opportunity to get close. The homemade recipe is best used when the enemy is low health and/or they are trying to escape.Star Power: Ambush star power is very good on maps with a decent amount of bushes, as it can buff piper’s main attack damage up to 1000 more damage. This can be extremely deadly towards other marksmen or assassins. The other star power, snappy sniping is the better for open maps with no/barely any bushes.
Now you know how to play one of the best marksmen (plz upvote?) :)
Game Modes
Showdown
Her slowing gadget can counter most assasins and tanks, and her super allows her to escape just in case
Bounty
Similar to knockout, her high damage output and high range can make sure that the enemies will be kept low and away
Knockout
Knockout is a very good mode for piper, as her high damage can easily finish enemies and deal high damage to opponents. Her super also allows her to break walls and escape danger
Works Well With
About This Build
This build, great piper build, was created by Brawlstarslovergirl on Nov 13, 2024. The build is for the Brawler, Piper, and uses the Auto Aimer gadget, Snappy Sniping star power, Shield gear, and Vision gear. To see more, you can go here to view the best Piper build and others.
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