A Dynamike build to defend Hot Zone positions
Satchel Charge
Once activated, the next main attack also stuns enemies for 1.5 seconds.
Dyna-Jump
Dynamike can ride the blast wave of his explosives to jump over obstacles!
Shield
Gain extra 900 Health as a consumable Shield. The shield regenerates in 10 seconds, when at full health.
Gadget Charge
Increases number of Gadget uses per battle by 1.
Guide
DynamikeDynamike is a brawler with low health but a high damage output when used correctly. This build is made for Hot Zone, but can be used in any 3 v 3 mode, but results vary on skill.Basic AttackDynamike's basic attack throws two sticks of dynamite that explode after a short delay. With Satchel Charge active, it will also stun enemies.SuperThe super is a HUGE bomb that deals high damage and knocks enemies backwards.GadgetsFidget Spinner
Fidget spinner allows Dynamike to have good area control, which may seem logical, but most people play tanks in Hot Zone, and can simply walk through the bombs without trouble.Satchel Charge
Satchel Charge is far too OP imo, as 1.5s stun is amazing for laying down two more bombs, and with teammate's help, you can easily burst down a Meg or a Frank.Star PowersDISCLAIMER
ONLY USE DYNA-JUMP IF SKILLED ENOUGH TO LAND IT EVERY TIME. IF NOT, USE DEMOLITION INSTEAD.Dyna-Jump
IMO, this is one of the most overpowered star powers, as it allows Dynamike to jump over walls, or to easily dodge large attacks which can easily kill Dynamike. If skilled, this can also be used to set traps for targets chasing after you.Demolition
This star power, imo, is decent, but Dyna's super already deals a lot of damage, the main reason to use it is if not skilled enough to land Dyna-Jump.GearsShield
Dynamike NEEDS this gear. Without it, he can easily get one-shot by a good p11 sniper. Also, Shield allows for Dynamike to get more time to survive and run in the situation that your grass or wall gets destroyed.Gadget Charge
Dynamike's gadget, as already explained, is far too OP, and 3 charges may not be enough for one round. However, if skilled enough to land it every time, replace with damage gear.Playing TipsLow Skill Aim about 2 tiles in front of moving opponents.
Set bombs right in front of you when being chased.
Don't go out into the open.Mid SkillDyna-Jump when Frank in super animation.
Make sure to save one ammo for emergency stun.
Use one gadget charge per round in Knockout.High SkillSuper to destroy Brawl Ball walls while ally is close to enemy goal.
Count Mortis dash time, and account for that when laying bombs.
Be careful of Max that can super close to you, and Dyna-Jump over walls to avoid.
Use Satchel Charge onto incoming enemies, then Dyna-Jump away. (Use on Clancy, Meg, and Frank.)Things to look out for
Mortis with Bronze III+
Any brawler that can jump over walls.
Snipers.
Game Modes
Heist
Use Super to destroy Safe's health, and use Dyna-Jump constantly to avoid damage.
Duo Showdown
Use Satchel Charge to secure kills for your teammate. Don't rush into 1 v 2s.
Hot Zone
Defend your area, stun incoming enemies, and don't let anyone come close.
Works Well With
About This Build
This build, Defender Mike, was created by PantherHasCooked on Aug 23, 2024. The build is for the Brawler, Dynamike, and uses the Satchel Charge gadget, Dyna-Jump star power, Shield gear, and Gadget Charge gear. To see more, you can go here to view the best Dynamike build and others.
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