Mr. P is underrated imo. He is someway killed by supersell, but still very good into many things.
Service Bell
Mr. P buffs his current porter by increasing its damage by 228 and health by 1360.
Revolving Door
All robo-porters from the home base now have 20% more health and 30% higher damage.
Pet Power
Pet power increased by 25%.
Gadget Charge
Increases number of Gadget uses per battle by 1.
Guide
CharacterMr. P is a controller brawler that can defend and attack pretty well. His attacks at the end of the range or when meeting a wall/brawler extend, making a powerful explosion. It can be abused very often against a lot of things and on a lot of maps. His ult creates a spawner that makes little pinguins. They also attack the closest enemy and spawn every 4-5 seconds, or when the last one is dead.GameplayGameplay wise P has a lot of variaty. He can be fully offensive with one passive and gadget, and fully defencive with other pair. Brawler is not that hard to understand, but to make 100% of his potential work is hard.
So, a lot of maps have a lot of walls and bushes. P, even being very squishy, clears them out easily. Over-the-wall mechanic allows you to be a threat to anyone, even Dynamikes and others. Even more, your companions can clear bushes for you sometimes.
As Mr. P you want to be as far as possible from battle. You need to abuse your extended primary Mechanic. If enemies are bad at dodging and even walking, you want your autos to first hit, fly over the enemy, and hit again with an explosion. This is the best damage you can do. P's attacks are pretty long ranged for you to be in safety, but don't run in that much, even when kill seems guaranteed.some things about your mini P'susually they won't do much damage to your enemies. Their attacks are slow, they can dodge it always. Plus, it deals around 800 damage which isn't much. Most of the times they serve as protectors for you, making enemies firstly hit them, not you, as companions literally run in them.
Placing your spawner is not that important. It is preffered to place it in bushes as close as possible to your enemies. Placing it in your spawn is not gonna do you much, enemy will just kill them before they can even get close. Place it where melee cant get it and where ranged can't see it.gadgetsAs mentioned before, P has two playing styles. Service Bell + Revolving door for companions and Porter reinforsments + Handle with care for yourself.
It doesn't really matter which you choose, because all of them work pretty well, even when you mix, but Reinforcments + Handle is slightly better, because you won't be afk gaming that much with it.match upsP doesn't have specific match ups he struggles with compared to other brawlers I made guides for (you can check them). Dies to Mortis, can outplay anyone and outdamage, bad against assassins and good against ranged if played good. Pretty basic.
Game Modes
Hot Zone
Controls like a God. Explosions are pretty aoe for zones, companions can force people out.
Gem Grab
Same as Hot zones. Control. This is what your brawler is best at, and this is what this mode was made for.
Bounty
Pretty uncommon but still good. You're a solid damage dealer as long as you make out of your primary maximum.
Showdown
Idk. Coin flip mode for P. You either get lucky or killed very fast.
Works Well With
About This Build
This build, Antarctica strong , was created by qazce on Aug 1, 2024. The build is for the Brawler, Mr. P, and uses the Service Bell gadget, Revolving Door star power, Pet Power gear, and Gadget Charge gear. To see more, you can go here to view the best Mr. P build and others.
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